Post by Eliard on Jan 24, 2014 15:32:23 GMT -5
News:
Melee 2.0 - lots of expectations, what's actually going into it?
Design of frames:
Tilesets and Environment:
Art and Animation:
Misc/questions from Twitch chat:
PC Cicero trophies are ready to be rolled out!
PC > PS4 migration almost ready to go - within a week!
4 plat giveaways today!
24-hr Catalyst Alert; Nightmare Infested Mobile Defense
Plat winners: bitmapfrogs, dragonero78, myzrin, fercmatius
PC > PS4 migration almost ready to go - within a week!
4 plat giveaways today!
24-hr Catalyst Alert; Nightmare Infested Mobile Defense
Plat winners: bitmapfrogs, dragonero78, myzrin, fercmatius
Melee 2.0 - lots of expectations, what's actually going into it?
Mobility - being able to equip the weapons, buffing melee damage in that state.
Parry/block will be buffed - block bullets more effectively. Adding parry - timed counterattacks with executable finishers when fighting melee enemies. Many finishers and animations, since each stance is unique.
Transition phases - currently there are pauses in melee combat, e.g. right after a slide or jump attack. These will bridge animations, allowing melee attacks to flow better.
Influences/influenced by tilesets, weapon design/art. More melee-oriented enemies will be added.
Not coming in U12 - coming shortly after. It's a huge system that needs lots of work, probably won't make it into U12.
Parry/block will be buffed - block bullets more effectively. Adding parry - timed counterattacks with executable finishers when fighting melee enemies. Many finishers and animations, since each stance is unique.
Transition phases - currently there are pauses in melee combat, e.g. right after a slide or jump attack. These will bridge animations, allowing melee attacks to flow better.
Influences/influenced by tilesets, weapon design/art. More melee-oriented enemies will be added.
Not coming in U12 - coming shortly after. It's a huge system that needs lots of work, probably won't make it into U12.
Design of frames:
Air-based warframe coming out, is the most detail-oriented so far.
Oberon's alt helmet is almost done!
Oberon's alt helmet is almost done!
Tilesets and Environment:
Earth will gain Forest nodes; there will be more tiles than the ones introduced in Cicero, almost double. There's also the idea that players can explore other parts of Earth...
Rewarding exploration a la Orokin parkour rooms? Definitely something for consideration.
Grineer shipyard tile, where their warships are built.
Tileset expansion - they're in a bit of a Grineer track currently; trying to break out of it to do Corpus/other things. Infested ship concepts - fullblown Infested ships, mayhaps...
Dojos - Aquarium, trophy room, etc: Some new rooms and props/decos that are waiting for finishing touches. Some other things still require functionality work.
Yes, the elevators are being worked on currently.
Rewarding exploration a la Orokin parkour rooms? Definitely something for consideration.
Grineer shipyard tile, where their warships are built.
Tileset expansion - they're in a bit of a Grineer track currently; trying to break out of it to do Corpus/other things. Infested ship concepts - fullblown Infested ships, mayhaps...
Dojos - Aquarium, trophy room, etc: Some new rooms and props/decos that are waiting for finishing touches. Some other things still require functionality work.
Yes, the elevators are being worked on currently.
Art and Animation:
Other things you want to touch up a la Gram? Not currently - Gram was redone because it was also the Plasma Sword. Torid/Acrid changes maybe, to reflect the faction. Skirt/cloth physics for Trinity, etc.
(uhh I missed some stuff)
Emotes - no dancing - but they're definitely playing with the ideas for player communication.
KNEELING IS DEFINITELY COMING YEEEAAAHHH
(uhh I missed some stuff)
Emotes - no dancing - but they're definitely playing with the ideas for player communication.
KNEELING IS DEFINITELY COMING YEEEAAAHHH
Misc/questions from Twitch chat:
Boss fights - next revamp is probably actually going to be Hyena instead of Hek.
Stealth - tiles that help facilitate or promote stealth? e.g. Forest had no alarms.
Next Prime frame(s)? "90% chance it will be Loki or Rhino."
What's in store for the next big update? Forest set; maybe more environmental hazards.
New faction? Keeping it mysterious... "it'll suit the faction". Will probably be the least humanoid of the factions. Is already in progress, not merely ideas. Will likely be given new planets, but have the option to invade as well.
Will we find out what the Lotus really is? "I have no idea."
Working on more enemy variation; a Grineer laborer instead of soldier - will have lots of armor/protection.
An idea for a level that you haven't had a chance to work on?
There is the possibility of an aquatic tileset. More wildlife to add to Forest. whether ambient or actual threat.
Melee overall will be buffed.
Parkour is also being worked on and improved; trying to strike a balance between the early free-running versions and the current "sticky" version.
Heavy/medium/light frame animation sets are WIP but on hold in favor of Melee 2.0.
Will Stagger/ragdoll return to melee? Probably in 2.0.
Missions with more than 4 people? Dunno yet.
Stealth - tiles that help facilitate or promote stealth? e.g. Forest had no alarms.
Next Prime frame(s)? "90% chance it will be Loki or Rhino."
What's in store for the next big update? Forest set; maybe more environmental hazards.
New faction? Keeping it mysterious... "it'll suit the faction". Will probably be the least humanoid of the factions. Is already in progress, not merely ideas. Will likely be given new planets, but have the option to invade as well.
Will we find out what the Lotus really is? "I have no idea."
Working on more enemy variation; a Grineer laborer instead of soldier - will have lots of armor/protection.
An idea for a level that you haven't had a chance to work on?
There is the possibility of an aquatic tileset. More wildlife to add to Forest. whether ambient or actual threat.
Melee overall will be buffed.
Parkour is also being worked on and improved; trying to strike a balance between the early free-running versions and the current "sticky" version.
Heavy/medium/light frame animation sets are WIP but on hold in favor of Melee 2.0.
Will Stagger/ragdoll return to melee? Probably in 2.0.
Missions with more than 4 people? Dunno yet.