Post by Eliard on Dec 13, 2013 15:53:02 GMT -5
I have SOOO not been keeping up with these. e_e;;
A year in review: DE watches some clips of video taken over the year.
Streamlinies awards!
Sheldon - Most likely to be found selling swag on Ebay
Geoff - Most likely to critique Excalibur's lifting form
Scott - Most likely to [make a misspelled Corpus forum account to] debate with himself on the forums with an alt account
Steve - Most likely to actually be the Stalker in your mission
Rebecca - Best community manager and Lotus EVARRR
First off:
A hotfix for stacked resistances is coming later today. Yesterday's hotfixes happened quickly because Mag was doing 1's to armored enemies.
The Infested invasion-only system is still being tuned; they have many factors, such as decay/spread values, missions required to clear the node, etc.
Q/A:
Damage 2.0 and elemental frames? Tweaks? Buffs? (Saryn lacking a team role now)
A new frame coming in 11.5?
The last Darvo alert - will there be more mini events like this? More Darvo?
We had a look at some new melee features/system. Progress? What will it mean?
How is the new HUD coming? Will we ever get an XP bar for sentinel/melee in the HUD?
Another tileset coming?
Any improvements in AI activity and pathing?
More about player-designed/built content?
What's the next prime frame?
When are the unreleased auras and primed chambers coming out?
Just some trade stats: There have been over 224,000 trades. The most traded Rare mod is Split Chamber. Primed Chamber has been traded 8 times, all for Platinum.
Will the Void be added to the codex?
Penta - Sticky mod?
RNG - What are your plans to get rid of it?
Any new factions?
Weapon balancing: Brakk? How will future balancing be laid out? Brakk?? everyone knew a nerf was needed but why did you do it the way you did? BRAKK???
What new gameplay are you working on at the moment? What bosses have you changed?
Will you be upping the proc mods? They currently do very little...
24-hour reactor alert!
Heyyy merchandise stores coming soon!
Platinum winners - swegbeast, shougokami?, chris...something ?
A post-stream memorial to a member of DE staff that passed away recently:
Brian was a brilliant concept artist; he'd been with DE since 2001 and was the 8th most senior employee. He worked on levels for many of their games, including The Darkness II, Dark Sector (a very ambitious project for the era), and Warframe (he designed the Corpus ship level); when others couldn't quite get the lighting or atmosphere or something else right, he was their ace in the hole and was always an integral part of the team. He will be missed... Rest in peace, Brian.
A year in review: DE watches some clips of video taken over the year.
Streamlinies awards!
Sheldon - Most likely to be found selling swag on Ebay
Geoff - Most likely to critique Excalibur's lifting form
Scott - Most likely to [make a misspelled Corpus forum account to] debate with himself on the forums with an alt account
Steve - Most likely to actually be the Stalker in your mission
Rebecca - Best community manager and Lotus EVARRR
First off:
A hotfix for stacked resistances is coming later today. Yesterday's hotfixes happened quickly because Mag was doing 1's to armored enemies.
The Infested invasion-only system is still being tuned; they have many factors, such as decay/spread values, missions required to clear the node, etc.
Q/A:
Damage 2.0 and elemental frames? Tweaks? Buffs? (Saryn lacking a team role now)
It's going to be a frame-buffing week... Saryn and the others are going to be adjusted.
A new frame coming in 11.5?
First of all, they're going to fix Valkyr. The theme for the new frame is "paladin"; they usually come up with a theme and throw it at Mynki for a visual design. It will be a paladin-esque mix of support and offense, and will increase team survivability. Name still pending...
The last Darvo alert - will there be more mini events like this? More Darvo?
Yes; Darvo is a real character that is going to be in the game eventually; model render presented. In fact, so is Lotus; model presented too.
We had a look at some new melee features/system. Progress? What will it mean?
Melee overall needs the biggest overhaul. A preview of an overhauled melee system: You'll be able to actively equip your melee weapon (the way you currently equip your guns, holding them in your hand). Rightclick will allow you to block; new combo system coming, with progressive abilities, meaning higher leveled weapons are capable of more. There will be weapon postures and varying stances depending on your animation set (Agile/Noble).
How is the new HUD coming? Will we ever get an XP bar for sentinel/melee in the HUD?
Mockup presented; edges are toned town, melee and sentinel are present in the HUD. Stamina was moved to the reticule to clean up the amount of bars on screen.
Another tileset coming?
Grineer jungle tileset. There will be an event wrapped around it to introduce it (a la Corpus Gas City). Them Grineer be doing bad stuff and we've got to stop them :V. The intent is this is what became of Earth after the Orokin disappeared. There will be a day-night cycle to this tileset; the art set and gameplay will be different.
Any improvements in AI activity and pathing?
New movement and cover set for the Grineer is in progress - getting a more tactical pass, to make it seem more like they actually do have military training. Hopefully will be ready for Update 12.
More about player-designed/built content?
Some melee concept submissions already but they are definitely interested in more - they already comb the forums for ideas and submissions.
What's the next prime frame?
They claim to have no idea. :V
When are the unreleased auras and primed chambers coming out?
"Soon." :V
Just some trade stats: There have been over 224,000 trades. The most traded Rare mod is Split Chamber. Primed Chamber has been traded 8 times, all for Platinum.
Will the Void be added to the codex?
Yes, though it's not going in right away, the training section will come first. The codex will grow to include more lore/origin descriptions and game mechanics like the Foundry, etc.
Penta - Sticky mod?
RNG - What are your plans to get rid of it?
Assumed to be in the context of loot drops - the drop tables have gotten diluted, especially in the Void, meaning the likelihood of getting what you want is decreasing because the overall pool is too big. They are working on a solution for it, but it will take time. Mission reward lists are going to go into the codex too.
Any new factions?
Absolutely.
Weapon balancing: Brakk? How will future balancing be laid out? Brakk?? everyone knew a nerf was needed but why did you do it the way you did? BRAKK???
Brakk's intended use is a pocket shotgun, not a sniper. They know people didn't want it nerfed on damage, so they added falloff because it doesn't hurt the weapon when you use it the way it's meant to be used. It still has a fairly small spread. On melee: all melee weapons are going to be reworked and touched up extensively (especially longswords).
What new gameplay are you working on at the moment? What bosses have you changed?
Revamped boss in the works: Vay Hek is a propaganda machine--*stream crashes, blame Hek*
He has a broadcast drone to rile up the Grineer and it's actually powerful enough to affect the Tenno. He will be running the Grineer side of the event that introduces him, and it will be a boss fight that you have to deal with the entire mission, not just when you encounter him.
He has a broadcast drone to rile up the Grineer and it's actually powerful enough to affect the Tenno. He will be running the Grineer side of the event that introduces him, and it will be a boss fight that you have to deal with the entire mission, not just when you encounter him.
Will you be upping the proc mods? They currently do very little...
Yes - they were started off small, easier to buff than nerf (COUGH), currently tracking user feedback. The stat exists in multiple forms (Nightmare mods, etc) and more may be coming.
24-hour reactor alert!
Heyyy merchandise stores coming soon!
Platinum winners - swegbeast, shougokami?, chris...something ?
A post-stream memorial to a member of DE staff that passed away recently:
Brian was a brilliant concept artist; he'd been with DE since 2001 and was the 8th most senior employee. He worked on levels for many of their games, including The Darkness II, Dark Sector (a very ambitious project for the era), and Warframe (he designed the Corpus ship level); when others couldn't quite get the lighting or atmosphere or something else right, he was their ace in the hole and was always an integral part of the team. He will be missed... Rest in peace, Brian.